Utilizes features like chaperone, virtual boundry to tell where real life boundries are or camera passtrough so that when physically moving in virtual space you won't get out of real life bounds. HTC Vive Cosmos, Vive Focus 3 and Vive XR Elite.Windows Mixed Reality headsets via OpenXR for Windows Mixed Reality app.Oculus SDK for Quest/Quest 2/Quest Pro since July 2021.Stable version of OpenXR was released in July 29, 2019, with the implementation being added to various VR platforms as follows: OpenXR is standardization effort to fix this fragmentation. With compatibility layers, it is possible to make game use another standard or headset to work with another standard, but compatibility is not always quaranteed. SteamVR (also known as OpenVR, which is not to be confused with OSVR)Ĭurrently compatibility is up to what standard the game is utilizing and what headsets the standard supports. i tried it with tridef 3d trail version for 14 days.the 3d effect is good in it but it doesnt support all games and also system cant handle too heavy games like watchdogs 2 or gta 5 coz of the dual screen which needs double the size of ram and graphics it takes for running game normally.and also i couldnt set my screen properly the left lens was.Current standards that are being utilized by the games are following:
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